Job DescriptionJob DescriptionDescriptionPlease note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software. Key ResponsibilitiesDesigns, codes and debugs core platform components.Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.Increases efficiency through automation, workflow streamlining, and system optimization.Keeps current with new technologies and makes recommendations to the team.Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.Promotes high code standards within the team.Maintains and enhances existing product code.Actively participates in the agile scrum process.Facilitates and supports the agile development process.Sets up, configures and maintains development, testing and staging environments. Skills, Knowledge and ExpertiseRequired:6+ years of experience creating slot games6+ years of experience developing component-based web applications and user interfacesStrong proficiency in modern JavaScript (ES2018+) and TypeScriptHands-on experience with PixiJS and related rendering libraries (including Spine integration)Solid understanding of Canvas and WebGL–based renderingExperience building and maintaining component-based game and UI systemsExperience with tweening and animation libraries (e.g. GSAP, TweenJS)Awareness of performance and memory considerations in long-running browser applicationsExperience with asset pipelines, including spritesheets, audio, localization, and preloadingFamiliarity with game audio systems (e.g. Howler.js or similar)Experience with TypeScript-based development workflows and Node.jsExperience with git-based workflows and collaborative development practicesPreferred:Familiarity with state machines, game flow management, or modular architecturesExperience working in Agile/Scrum teamsExposure to multi-resolution layouts and cross-browser/device constraintsExperience with modern build tools (Vite, esbuild, webpack)Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc
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